FREESLOT
SPR_SIGM
MT_SIGM
MT_REDC2
MT_REDC3
S_SIGM1
S_SIGM2
S_SIGM3
S_SIGM4
S_SIGM5
S_SIGM6
S_SIGM7
S_SIGM8
S_SIGM9
S_SIGM10
S_SIGM11
S_SIGM12
S_SIGM13
S_SIGM14
S_SIGM15
S_SIGM16
S_SIGM17
S_SIGM18
S_SIGM19
S_SIGM20
S_SIGM21
S_SIGM22
S_SIGM23
S_SIGM24
S_SIGM25
S_SIGM26
S_SIGM27
S_SIGM28
S_SIGM29
S_SIGM30
S_SIGM31
S_SIGM32
S_SIGM33
S_SIGM34
S_SIGM35
S_SIGM36
S_SIGM37
S_SIGM38
S_SIGM39
S_SIGM40
S_SIGM41
S_SIGM42
S_SIGM43
S_SIGM44

Thing MT_SIGM
#$Category SIGMA
#$Name Sigma cutscene
#$Sprite SIGMA0
MAPTHINGNUM = 966
SPAWNSTATE = S_SIGM1
SpawnHealth = 1000
DeathState = S_SIGM2
XDeathState = S_SIGM2
Speed = 0
RADIUS = 300*FRACUNIT
HEIGHT = 400*FRACUNIT
MASS = 50
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_SIGM1
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_SIGM1

FRAME S_SIGM2
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = B
DURATION = 4
Action = A_Pain
NEXT = S_SIGM3

FRAME S_SIGM3
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = C
Action = A_Thrust
Var1 = 1
DURATION = 8
NEXT = S_SIGM4

FRAME S_SIGM4
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = D
Action = A_Thrust
Var1 = 0
DURATION = 8
NEXT = S_SIGM5

FRAME S_SIGM5
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = E
Action = A_Thrust
Var1 = 1
DURATION = 8
NEXT = S_SIGM6

FRAME S_SIGM6
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = B
Action = A_Thrust
Var1 = 0
DURATION = 8
NEXT = S_SIGM7

FRAME S_SIGM7
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = C
Action = A_Thrust
Var1 = 1
DURATION = 8
NEXT = S_SIGM8

FRAME S_SIGM8
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = D
Action = A_Thrust
Var1 = 0
DURATION = 8
NEXT = S_SIGM9

FRAME S_SIGM9
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = E
Action = A_Thrust
Var1 = 1
DURATION = 6
NEXT = S_SIGM10

FRAME S_SIGM10
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = B
Action = A_Thrust
Var1 = 0
Var2 = (65536)
DURATION = 6
NEXT = S_SIGM11

FRAME S_SIGM11
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = A
DURATION = 8
NEXT = S_SIGM12

FRAME S_SIGM12
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = F
DURATION = 10
NEXT = S_SIGM13

FRAME S_SIGM13
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = G
DURATION = 6
NEXT = S_SIGM14

FRAME S_SIGM14
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = H
DURATION = 6
NEXT = S_SIGM15

FRAME S_SIGM15
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = G
DURATION = 6
NEXT = S_SIGM16

FRAME S_SIGM16
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = I
DURATION = 8
NEXT = S_SIGM17

FRAME S_SIGM17
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = H
DURATION = 8
NEXT = S_SIGM18

FRAME S_SIGM18
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = G
DURATION = 8
NEXT = S_SIGM19

FRAME S_SIGM19
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = H
DURATION = 8
NEXT = S_SIGM20

FRAME S_SIGM20
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = I
DURATION = 6
NEXT = S_SIGM21

FRAME S_SIGM21
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = H
DURATION = 6
NEXT = S_SIGM22

FRAME S_SIGM22
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = I
DURATION = 8
NEXT = S_SIGM23

FRAME S_SIGM23
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = H
DURATION = 8
NEXT = S_SIGM24

FRAME S_SIGM24
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = G
DURATION = 8
NEXT = S_SIGM25

FRAME S_SIGM25
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = H
DURATION = 6
NEXT = S_SIGM26

FRAME S_SIGM26
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = I
DURATION = 6
NEXT = S_SIGM27

FRAME S_SIGM27
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = K
DURATION = 8
NEXT = S_SIGM28

FRAME S_SIGM28
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = J
DURATION = 8
NEXT = S_SIGM29

FRAME S_SIGM29
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = K
DURATION = 8
NEXT = S_SIGM30

FRAME S_SIGM30
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = L
DURATION = 6
NEXT = S_SIGM31

FRAME S_SIGM31
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = J
DURATION = 9
NEXT = S_SIGM32

FRAME S_SIGM32
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = K
DURATION = 9
NEXT = S_SIGM33

FRAME S_SIGM33
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = L
DURATION = 9
NEXT = S_SIGM34

FRAME S_SIGM34
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = J
DURATION = 9
NEXT = S_SIGM35

FRAME S_SIGM35
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = K
DURATION = 9
NEXT = S_SIGM36

FRAME S_SIGM36
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = L
DURATION = 9
NEXT = S_SIGM37

FRAME S_SIGM37
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = K
DURATION = 15
NEXT = S_SIGM38

FRAME S_SIGM38
SPRITENUMBER = SPR_SIGM
SPRITESUBNUMBER = J
DURATION = 9
NEXT = S_NULL